
In this notebook, I'll be doing some analysis involving the 26* different species that players choose from when starting a game. I downloaded all the morgue files from one popular DCSS server,, and parsed out about a million games. Each completed game yields a 'morgue' file, which gives lots of information about the game, like what level the player reached, which god they worshipped, what was in their inventory, and so on.
Dungeon crawl stone soup trunk free#
Not only is DCSS free and open source, it's a gift to an armchair data scientist like me, since it has a lot of publicly available gameplay data. Poison Magic | X | 0 | 0 | 11 | 2901 | 462/530Įq slot #0, inv slot #0: +2 mace of protectionĮq slot #2, inv slot #37: +3 hat of Pondering Įq slot #16, inv slot #16: ring of wizardryĮq slot #17, inv slot #15: ring of poison resistance Name | can_train | train | training | level | points | progressįighting | X | 1 | 100 | 9 | 2550 | 300/550

Standing on/in/over feature: stone staircase leading up Seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0

Io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: Mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 Level build method = random_map_for_place swamp, level layout type = swamp, absdepth0 = 19

RAW Paste Data Copied Version: Dungeon Crawl Stone Soup 0.16-a0-2631-g1164217Ĭommand line: /opt/dgl-chroot/usr/lib/dcss-trunk/0.16-a0-2631-g1164217/bin/dcss -name zzxc -rc /opt/dgl-chroot/var/gamedata/dcss-trunk/rc-files/zzxc.rc -macro /opt/dgl-chroot/var/gamedata/dcss-trunk/rc-files/zzxc.macro -morgue /opt/dgl-chroot/var/gamedata/dcss/morgue/zzxc/ -dir /opt/dgl-chroot/var/gamedata/dcss-trunk/save/ -webtiles-socket /opt/dgl-chroot/tmp/dcss-sockets/zzxc.13:47:13.sock -await-connectionĬrash caused by signal #11: Segmentation fault
